Fake Beer - Drinking Simulator

Tilt it. Watch it pour.

A pint that pours, sloshes and refracts the real room behind it — because the camera is live, not a picture. Tilt to drink. Nothing is faked except the beer.

Why it looks real

Every other virtual pint is a picture, a video, or a coloured quad with a wobble. This one traces light through it, pixel by pixel, from the same physics a real glass obeys.

The colour is not painted on

Beer has no colour of its own — it is a filter, and the amber-to-black range comes from how far light travels through it. The colours here are derived from SRM, the brewing industry's own colour measurement, so the edge of a pint is genuinely a shade lighter than the middle, the way a real one is.

The room behind it is your room

The camera behind your phone is live, so the glass refracts your actual table, your actual kitchen, whatever is really there — not a stock photo standing in for one. Say no to the camera and it refracts a synthetic room instead; everything else still works.

The liquid holds its volume

Tilt the glass and the surface moves to wherever holds the same amount of liquid, solved geometrically rather than animated. The sloshing is the glass's own real resonance, not a canned wobble — which is why it settles the way a real one does instead of stopping dead.

Styles, not products — nothing here is a real brand's beer, wine or spirit. Tap through the grid; your last drink and glass shape remembers itself.

Nine drinks, one quick-tap grid

Lager, Bitter, Stout, Cider, Lemonade, Milk, Champagne, Red wine and White wine — now a grid you tap straight into, not a row you scroll through.

Milk, genuinely opaque

A beer-shader engine is built around light passing through a liquid, which makes solid, opaque milk one of the harder things to fake convincingly — this one renders it properly, and it visibly coats the inside of the glass when you swirl it.

Champagne, in its own flute

Served in a proper champagne flute rather than a pint glass with the liquid recoloured, with dense rising bubbles and a real head of its own.

Red wine, White wine

Its own bowl shape, sized differently for red and white, the way a real set of glassware would be — not a pint glass with the liquid recoloured.

Nonic or conical

Pints get a choice of glass shape. A small thing, and one more place this refuses to look like a generic mug of amber liquid.

Don't Spill

Fill it to the brim and see how long you can carry it before a drop goes over the rim. Graded on what actually happened to the liquid, not a script.

Split the Drinks, Three Levels, Custom Split

Three ways to stop by feel alone: one gulp to exactly half, a 75/50/25 run in order, or your own target. Lowering the glass ends the attempt, so it has to be one continuous pour, and every result is shareable.

Perfect Pour

Tilt to pour a proper head from empty, scored on how close you land to perfect — too little and it's flat, too much and it's overfoamed. The pouring stream itself now looks like real falling liquid, not a dashed line.

Held the way you actually hold your phone

Upside-down mode flips the whole picture so the notch sits by the base of the glass rather than through the middle of the head. Condensation builds over time and wipes away under a real finger.

Remembers your round

Your last drink and glass shape are picked up again next time you open the app. The on-screen buttons no longer vanish just because you tilted to swirl — only while you're actually drinking — and a Settings toggle can keep them on screen all the time if you'd rather.

A real Cheers, on video

Clink the glass and your chosen bar person — Barman or Barwoman, both included from the start — raises their own pint, clinks, and shouts Cheers on camera, sound and all. Fake Beer - Virtual Pint (Free) gets the same moment as a static picture instead.

Leave a review, request a Cheers

Settings now has a one-tap shortcut to leave an App Store review, and a Request a Cheers! form to ask for your own name in a future shout-out.